The earthquake spell draws a magic circle of runes and binary that matches the number of Holy Mountain portals.
UnsolvedThe Earthquake spell renders an unusually elaborate magic circle, a detail most players never stop to inspect.
The same 'MAGICK' circle motif appears at other pivotal moments in the game, such as the Holy Mountain collapse, the Suomuhauki's spawn, and the ending sequences, which marks it as a significant symbol rather than throwaway art.
What draws scrutiny is that the circle mixes readable runes with strings of ones and zeros.
Five concentric rings, from the outermost inward: 32 rune slots reading KMGICKMGICK…, 24 zeros, 20 of 101010…, 17 reading 11110111011101110, then an inner 24 reading AGICKMAGICKM…
The 1s and 0s in the circle equal the number of Holy Mountain portals in a new world.
Filling the portal eyes with assorted materials has not redirected any portal.
The circle can be read as a rotating homophonic cipher wheel (like the Mexican Army cipher), with the binary track as gear/shift data and the AGICKM lettering as the key. In practice it does not hold up: the rings have irregular, unequal slot counts that prevent a clean isomorphic method, and the eye messages' unusually clean isomorphs actually argue against it. The resemblance seems to be only that both are disk-based ciphers. 📷 Mexican Army wheel
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The circle may be a wheel that decodes which material(s) to place in specific portal eyes to redirect a portal to a new destination.
The outer ring omits the 'A'; the difference between the outer 'MGICK' and inner 'MAGICK' may be an index or key.
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