Only innocent creatures swarm the music machines and disperse when the music stops. Why program this?
UnsolvedScorpions, fish, sheep, stags, ducks, and deer behave curiously around the music machines scattered through the world.
When the fish-pond machine plays, the fish swarm it and disperse the instant it stops; island animals and watchtower scorpions act similarly enamored.
Only the innocent, helpless animals are affected. No hostile creatures react this way.
Fish swarm the machine while it plays and disperse immediately when it stops; other innocent animals act confused/enamored.
Hostile creatures are unaffected; the behaviour is restricted to helpless animals.
Affected creatures display heart and '?' symbols above them while a nearby music machine plays (e.g., the Watchtower scorpions and the fish-pond fish).
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It may simply be atmosphere: gentle animals are drawn to music. Nothing more.
Given how much in Noita has purpose, the behaviour might be a hint toward a secret, or music may act as a lure somewhere (cf. the Crystal Key charged by music).
Use the 'bring to me' spell to move a music machine (or gather creatures) and check whether other creatures react, or whether different machines affect different creatures. Source: u/PartTimeCouchPotato
Build a note-playing wand (Kantele/Huilu note spells) and play the machine's melody at the creatures to see if it triggers anything. Source: r/noita
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